Choose a briefing
Six ways into the game
01
How CBM works
Cyber-Ball Manager puts you in charge of the squad, tactics, training, transfers, money, and everything else a futuristic football club can get wrong.
02
Tactics & match setup
Set your Cyber-Ball Manager formation, choose the matchday squad, adjust the tactics, and prepare Events for when the plan falls apart.
03
Implants
Install cybernetic upgrades in Cyber-Ball Manager players. Here is how slots, tiers, bonuses, durability, destruction, and transfers work.
04
Transfer market
Buy and sell players in Cyber-Ball Manager, with eight-hour bids, instant teamless deals, saved searches, and actual consequences for bad finances.
05
Development updates
A straightforward look at where Cyber-Ball Manager is today, what I am working towards, and where to follow development.
06
FAQ
Direct answers about Cyber-Ball Manager gameplay, accounts, cost, matches, tactics, transfers, implants, and development.
Field note
Where should I start?
If you are new, begin with How CBM Works. Tactics and Match Setup is probably next. After that, transfers and implants will be waiting to spend your money.
These pages cover the parts of the game that are settled enough to explain. If something is still changing every other Tuesday, it can wait before becoming official reading.